New Directions in Narrative — Reflective Blog

Week 1 — Choosing a digital narrative to examine

Chosen Digital Narrative — Video Game ‘To The Moon’to the moon

To The Moon is a top-down 16-bit-styled adventure title created by Freebird Games. It tells a story of two scientists who transport themselves into the memories of a comatose and dying man named Johnny. They must move backwards through his life, learning his life story while slowly unravelling the reason why he wants to travel to the moon.

Story elements:

  • Events – the point at which things transition from one state to another. (Events can be causally and/or chronologically related)

 With the two scientists mission that they traverse backwards through the man’s memories, unfolding his curious life story before their eyes. With each step back in time, a new fragment of Johnny’s past is revealed. And as the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is.

  • Actors – characters that cause or experience events. Actors are not necessarily human.

The main characters include: Two scientists – Dr.Rosalene and Dr. Watts; The patient: Johnny

  • Time – when the events take place – past, present, future.

It happens both past and present. When the two scientists traverse backwards through Johnny’s memories, the events go back to the past; when they come back to the reality, it presents with present.

  • Place – where the events take place – location, environment, setting.

There are few different locations and environment used in this game, such as the front yard of Johnny’s house; inside of the house includes different function rooms (bedroom, kitchen, living room, bathroom, etc.); some mysterious places; and of course the moon.

Narrative elements:

  • Ordering – arrangement of chronological events (e.g. in media res, flashbacks, flash forwards, ellipses)

The player controls either of the two scientists to seek Johnny’s memory pieces. Every time one memory piece selected leads players go back to flashbacks. So it’s ordering like a circle of travelling between flashbacks and reality.

  • Pace – the time of the tale vs. the time of the telling (e.g. real-time, sped up, slowed down or variable)

It’s real-time of the story development. But the time of story telling depends on how easy players could collect the memory pieces and figure out the puzzles.

  • Focalization – the point-of-view from which we view the narrative. Where is this point of view located in time and space and does it vary or change during the narrative?

From the two scientists point of view changing with time and space. There’s option to choose the character that player wants to use for exploring the game.

  • Narrator – is the ‘intelligent being’ who is telling the story inside or outside the narrative? Is she, he or it omniscient or limited, reliable or unreliable, explicit or implicit? What is his/her/its mood and tone?

The entire narrative has broke down to many pieces that need the players to gather all of them and make up to a complete story based on their understanding.

  • Text – the format or medium used to recount the narrative (e.g. printed text, painted mural, cinematic film, television episode, video game, puppet show, theatre performance, graphic novel, etc.)

The game uses a lot of dialogue of the characters that inside the narrative to lead players explore the story; some of the key words help solving the puzzles also hiding in the dialogue. So text is playing an important role in this video game.

Traditional narratives vs. Digital narratives:

It’s different than traditional linear narrative that digital narrative is not focusing on going through from the beginning to the end of the story. It more tends to provide an interactive narrative to players. In interactive narrative, players can be freer to control the development of story, for example in the game to the moon players can always stop exploring the narrative and look around the settings in environment, click the objects that they are interested in, talk to the characters in the game. But there’s still limitation that numerical coding knows limited sentences and actions, so players may experience repeating actions.

They can also achieve their different targets in the games, like to the moon players can choose different characters to complete the story; the narrative could be set to going differently with playing with different characters. But for to the moon, either chooses Dr.Rosalene or Dr. Watts will go to the same ending.

To the Moon evokes so much emotion from the player. Perhaps it is because the conflict ties to a living person, especially one who is the love interest of one of the game’s more-significant characters. The ambiguity of information regarding River’s character is perplexing, and the abstract clues that the player discovers throughout the game add a sense of emotional depth.

This is accomplished using in-game symbols, which Freeman (2004) describes as one of the pathways to “emotioneering,” or “the expansive body of techniques for evoking emotional breadth and depth in games.” (Freeman 4). The idea is that symbolic objects can play a role in eliciting emotional responses not only in storytelling but also in gameplay.

To the Moon accomplishes this by forcing the player to find substantive symbols in Johnny’s past to further progress into his memories, among them a stuffed platypus he gives to River when they were young.

Thus, To the Moon does not simply tell a story through player exploration, but also takes advantage of gameplay elements such as the collection of items to expand the narrative experience and add emotional depth for the player. To the Moon goes deeper by stimulating emotional investment in its characters in addition to a well-developed plot.


Week 2 — Write a brief outline for an original digital narrative project

My original digital narrative project — Interactive video

Genre: Comedy, drama

Platform:

This interactive video could be played on YouTube, or some other websites for interactive videos, like ‘Multipop’, ‘Brightcove’, ‘Vidzor’. It also would be a blog page for displaying the video and social network links. Many different kinds of social networks could be used for sharing the videos as well, like ‘Facebook’, ‘Twitter’, ‘Google +’, etc.

Storyline:

A guy is going to proposal to his girlfriend, but he has a limited budget. So he has to choose spend money on either ring or restaurant. The different options will cause totally different result of the whole proposal…

Scenes:

Scene 1

The guy doesn’t want to spend too much money on the ring, but a fancy restaurant. So he brings his poor ring to the five-star luxury hotel restaurant. Since the starters until main course, everything goes very well. The girl looks quiet enjoy her dinnertime with him. Then he thinks it’s time to surprise her, so he imitates the classic TV plot that to put the ring into her dessert while she goes to bathroom… While she’s eating her dessert, her face suddenly changed and spit out a deformable ring (cause by the poor quality), she thought its some mistake made by the chef, so she call the manager and complain. The guy is embarrassed and couldn’t speak at all…

Scene 2

The guy thinks the ring is the most important thing for a successful proposal, so he spent all of his money on an amazing shiny diamond ring and had only two dollars left after, then he goes to McDonald’s. He bought an ice cream with his last two dollars and put the diamond ring inside. He asks the girl to eat the ice cream and expect the girl finds out the ring by herself, but the girl eats the ring and died.

Scene 3

This guy is a perfectionist. He wants to give all the best things to the girl. He bought a huge diamond ring, but he still want to book the best restaurant in city for her. The problem is he already runs out of his budget. So he robs a girl who’s carrying a designer bag. He thinks everything would be fine, cos the girl didn’t even resist and chasing him. He and his girlfriend had a very romantic evening and while he just brings out the ring and prepare to proposal, the girl he robbed rushed into the restaurant with few strong muscular man. They take him out of the restaurant…

Scene 4

The guy bought a cheap ring made by plastic or whatever poor materials and he is so stingy that he decided to go to McDonald’s for proposal. To be continued…


Week 3 — Consider the audience 

Audience analysis for my Interactive video project

  • Why are you creating this story? Goals, rationale, purpose, premise? What do you want your audience to experience or understand?

In my peers, most of the people are seeking partners or looking forward to get married. However, how much wealth of the men, or how much money he would like to spend on marriage are always controversial topics. So this story picks up the very first step of marriage, which is ‘proposal to your girls with either luxury or simple way’ (a bit exaggerated dramatic in my story) that intended to make audience experience the value of money in relationships and get a better concept of LOVE.

  • What is your story? In what way will it be original, surprising, human, passionate, truthful or relevant to your audience?

The story is about a guy tries to proposal to his girlfriend and how different results he will get cause by he choose either a luxury or a simple way. Audience can choose for him to get a cheap ring and cheap restaurant; a cheap ring but expensive restaurant; an expensive but cheap restaurant; both expensive ring and restaurant. How these four combinations bring four totally different results.

Marriage is very common and a stage that most people will go though in their lives. Different people have different requirements for their marriage. We should weather see how much money on it as a big issue or not, would be a social issue relevant to my audience.

  • Where will you publish your story? What platform/s and hardware are suited to your audience? E-books, blogs, videos, photos, podcasts, tweets, status updates, apps, games, forums, websites?

This interactive video could be played on YouTube, or some other websites for interactive videos, like ‘Multipop’, ‘Brightcove’, ‘Vidzor’. It also would be a blog page for displaying the video and social network links. Many different kinds of social networks could be used for sharing the videos as well, like ‘Facebook’, ‘Twitter’, ‘Google +’, etc.

  • Who is your audience? Who is your target viewer/user – i.e. the group you will target in promoting the work?

My audience will be mostly female and male from 21-30. The target viewer will be a mainly YouTube user who are from 21 – 30 years old. Also social networking users on Facebook, Twitter, Google+ that in Marriage, Comedy, interactive storytelling interest groups.

  • When will you create the content and start to engage your audience? What is the production process and publishing schedule?

I will create a blog page or a Facebook page for the coming video first. On these pages I will start to build up with sharing some news, stories, videos about marriage and proposal. And my video making process includes images, short video clips and final official trailer. I will keep updating at least twice a week until the final production.

  • How will your audience participate in the narrative? Will they be able to contribute to the narrative, alter the narrative, and respond to the narrative?

The interactive video will give options on the bottom of play window. Audience will be able to make a choice of type of ring and restaurant for main actor. It will link up to different videos based on different options. At the end, the links of blog page and Facebook page will come up, so that the audience will be able to get to the pages by clicking on the icons and leave their commons or discuss with other viewer.


Week 4 — Narrative structure and Digital tool 

  • Digital Tool

The story telling tool I would like to use for my interactive video is YouTube. Basically it starts with a video clip of the proposal preparation. Then I will create some other video chapters that will display after audiences made their choices. I would also like people to share their thoughts and comments after watching the video, so YouTube will be a good choice that allows people leave messages directly under the video clip. It also links to a variety of social networks, so I can promote my FB page or blog page for this interactive story on YouTube. 

  • Narrative structure

DraftFlowchart


Week 5 — Write about how you might incorporate simulation in the digital narrative you are proposing for this class, or in a future digital narrative.

My interactive story includes 7 scenes. At the end of each scene gives click boxes that provide different options, then links to other scenes by audience’s options. I incorporate simulation will be displayed by real visual settings cooperate with different option boxes. It will provide digital drawing signs instead of traditional texts in the option boxes. 

Scene 1 (openning scene):

Flashback of the serious argument Samantha and Adam had last time, that he was angry at her. Adam thinks all of his friends are engaged, like Harry, Peter, Steven… He wants to know what this is, they are for real or not. Samantha keeps saying she loves him, but he seems not happy about this anymore. He thinks he’s not getting any younger and he needs to know where is this relationship going. Samantha wakes up from this dream. She sits on the bed for a while and hands in her hands. She realises there’s no longer delay on this, ‘Let’s do this!’ she shouts out and decides to propose to Adam today. 

Options:

A:Proposal with a Candlelight Dinner

B:Proposal with Take Away Fast Food

Scene 2 — (Choose option A: Candlelight Dinner)

Samantha nicely dressed up, then starts to prepare the food, lights up the candles and plays his  favourite music. She feels so excited, but much more nervous, so she starts to practice the words for proposal later on. 

Options:

C:Proposal with Golden Ring

D:Proposal with Flowers

Scene 3 — (choose option C: golden ring + candlelight dinner)

Samantha keeps practicing, the problem is she gets more and more nervous because she’s not sure what kind of words could match the romantic settings and also impress Adam. While she’s pacing around, Adam arrives on time. He’s so impressed by the perfect candlelight dinner which is full of his favourite dishes. It seems there’s something special will happen. She keeps making mistakes and final Samantha is so nervous that massed her words up… 

Scene 4 — (choose option D: flower +candlelight dinner)

Samantha feels great about what she has prepared — dinner looks very delicious, candles are burning well, flowers are well hidden under the tablecloth, everything looks perfect and also she even feels moved by her own words. Adam arrives just on time. He’s so impressed by the perfect candlelight dinner which is full of his favourite dishes. It seems there’s something special will happen. (The actor’s acting will be same if audience choose the same option, but it changes until audience make their second choice.) They are having a wonderful diner time, Samantha realises it’s the time, so she raise up a large bouquet of flowers to Adam’s face and start to give her well prepared speech. However,  Adam’s face slowly turns more and more ugly while she’s talking, a lot of blood spots becoming out because he’s allergy to flowers. It scares Samantha, she’s never seen his face is ugly like this before, she can’t believe it was the man she has been dating because she only love beautiful faces. She throws the flower away and runs out of the door. 

Scene 5 — (Choose Option B: ‘Take-away Fast Food’)

‘It’s just one of the normal days, expect pop the question to Adam nothing is too special’. Samantha talks to herself and puts on a pyjamas unconcernedly. She picks up the phone and orders a package meal for him. ’Make it large’ She says at the end and throw herself into the sofa satisfactorily. 

Options:

C:proposal with Golden Ring

D:proposal with Flower 

Scene 6 — (choose option C: golden Ring + take-away fast food)

Samantha suddenly remembers there should be a ring for proposal, so she jumps out from the couch and runs into the living room. She opens the draw beside the bed and takes out a golden ring her mum gives her few years ago. ‘Perfect’, she says. Adam comes at this time, she opens the door for him, at the same time the delivery comes just after him and says ‘Here’s your extra large package meal!’ Samantha paid for him and give the bag to Adam. Adam realises it’s a special day, either something good happened or will happen because it’s extra large meal. Samantha raises the old designed golden ring suddenly and asks Adam if he wants to marry her. Adams holds the big bag and frozen there, he looks at the ring and then the extra large package meal, then the old designed golden ring, and then the food. Suddenly he becomes so frustrated because of the setting and ring are not romantic as he imagined millions of times before. He cries like a baby. 

Scene 7 — (choose option D: flower + take-away fast food)

Samantha suddenly remembers there should be ‘something’ for proposal, so she jumps out from the couch and runs into the living room. She opens the draw beside the bed and takes out two flowers she got from free gift on street few days ago. ‘This could do’, she says. Adam comes at this time, she opens the door for him, at the same time the delivery comes just after him and says ‘Here’s your extra large package meal!’ Adam realises it’s a special day, either something good happened or will happen because it’s an extra large meal. Samantha searched of her wallet and didn’t find even one dollar, so Adam knows she runs out of her money again, so he paid and ask what’s special today. Samantha proposes to him with flower. Adam is surprised, he starts to look at everywhere inside the wrapping paper of flower, then everywhere inside the food package and even checked the food. ‘No ring? I thought you’d be a little generous in this day!’ He gets so angry and left. 

Screen Shot 2015-09-24 at 5.07.37 pm


Week 8 — Media convergence and transmedia

  • What is media convergence?

It’s simply explained as the process where several media channels come together to exist and operate in synergy. On one hand, convergence viewed as ‘coming together of different equipment and tools for producing and distributing news’; on the other hand, convergence defined as ‘flow of content across multiple media platforms’. Some people explain convergence as ‘blending of the media, telecommunications and computer industries’. In other words, I understand media convergence as the process of blurring the boundaries between different media platforms and uniting them into on digital form.

  • How has it affect my approach to creating my digital narratives and what would be the challenge for me while developing my project?

To achieve the media convergence with my interactive video is to develop various of platform and  explore as much audience as possible. I need to consider how to produce my interactive story and get more people to approach my work. Except my existing online platform ‘YouTube’, a lot more multiple platforms can be used, like smart phones, other social networkings; also I can advertise my project via TV, radio, magazine, newspapers, posters in real life, etc. 

However, the challenge still exist, like the potential target audience of interactive storytelling is mostly a group of active Internet users. Even if people on other media platform, they are not necessarily using online platform, so it’s hard to get them to approach the project itself. Another difficulty is the equipments people are using affects the approach of the video. As we know, the interactive storytelling usually set up options for audience, however, some of the technologies rather than computers can rarely support interact with online users. Like Youtube on mobile version doesn’t support all the viewers to make a choice while watching the interactive videos. It will loss a large number of audience.

It’s just like what Metzger (2009) said, the future of mobile media will be increasingly developed. Until 2020, our world of mobile media will be interactive, engaging, international…  So, there will be a great future of achieve interactive videos with media convergence.

Peer Feedback

I’ve viewed most of our classmates’ work, I really liked the project ‘Indianmunchies‘ which is about how to cook healthier Indian food.

The idea is quite clear, which is just simply to teach people cook an Indian dish; also the video they made is like a cooking show. But I think their social media part worked really well. The video has presented by ‘flavors.me’, which shows a lear structure, such as recipe detail; how to cook; behind the scene; get into conversations. These sections are also linking to other networks, like Facebook, Instagram, Twitter, etc.The logo they designed for their subject is quite suitable, and also the colour of text and images worked very well for representing Indian culture style. Screen Shot 2015-06-10 at 12.56.48 am

The video itself is well edited. Although there are few footages are a bit blur, which would lose a bit attention from the content. Colour grading is also good. Background music could be a bit lower than the voice, but won’t be a beg problem. Overall, it’s a great work and I really enjoyed watching it.

Screen Shot 2015-06-10 at 12.57.24 am

Digital Story Reflection

Project Title: Namaste Bharat

Project Links:

YouTube: https://www.youtube.com/watch?v=EGT3gRqkk0U

Facebook:https://www.facebook.com/nicetomeetyouindia?notif_t=page_invite_accepted

Blog: https://namastebharat2015.wordpress.com/

Overview of the project

Our project is a short film about Indian culture. The story is about three girls who are preparing travelling to India interviewed other people for getting know more about Indian culture. But they’ve got many different answers form others. So another Indian friend gives them some real knowledge about Indian culture.

Aesthetics and Technology

We aim to keep the style of our project as simple as possible. All the text we used in the video are black and white. There are also some 2D animation elements included in the video. The transitions of the images used in the video are classical and clear, and the tone of color are consistent.

Screen Shot 2015-06-09 at 7.43.27 pm Screen Shot 2015-06-09 at 7.44.45 pm Screen Shot 2015-06-09 at 7.43.54 pm Screen Shot 2015-06-09 at 8.12.28 pm

The equipment we used for shooting is SonyZ5; the software I used for editing are Premiere and Final Cut; the animations achieved by Photoshop.

Processes and collaboration

In the pre-production process, we have changed our script twice. Seven as the scriptwriter in our group has written the first script, but the story seemed too simple and not involved enough content for us to develop. So finally we gave up his idea, and then Caroline and I have rewrote another script as our tutor suggested, which is the final one about Indian culture represent by Interviews.

During the production process, all of our group members were playing roles as actors. We were acting interviews, so it has provided each of us a chance to be the camera cooperators. It means we could have a change to do sound recording. We also randomly interviewed some students at RMIT, and asked for help from an Indian friend to be the actress.

The post-production includes two parts, which are video editing and social media development. I was doing the video editing part and online promotion on YouTube; Evey and Caroline were developing the Facebook page and blog page of our project. We have considered the feedback from our tutor that I’ve narrowed the interview part of our video by shorten the time of each interviewers; also added in some animation elements; and then published on my YouTube channel. So that, Evey and Caroline could share the YouTube link on our Facebook page and blog, which also include other Indian culture background that represented by articles, images and videos.

Interactive storytelling

A story can be told through several ways, and nowadays one of the most popular and also more interactive ways is digital storytelling. This essay will discuss the interactive effects through three digital stories.

Sound of my voice

This film left audience with a good interaction and the audience deeply soaked in the rhythm of the film. The visual design of the film presents the scenes from angle of the first person, and the light in this clip brought audience to a suspicious story. The functionality of the film linked interactive points that impress audience and make them get involved in the story. The structure of the film presents a meaningful and logical story which led audience to a suspicious world. The audience can get the interesting stories around the world by simply clicking the hints.Screen Shot 2015-06-09 at 12.28.59 am

It’s like a jungle sometimes

To be frank, I like the way of storytelling in this film that presents the most common issues in a humorous style. There are three parts in this story, comprised of six short videos which are performed vividly by three ‘animals’. Compare with people actors in a film, animal characters are more attractive and amusing.

Screen Shot 2015-06-09 at 12.29.13 am

The visual design in this story is very distinctive and creative since people live as normal but with costumes on the body, which brought a lot of funny elements into the story and I am deeply impressed by the visual design of this film. The functionality of the film gave audience a strong sense of humour. The producer posted each character’s social media link on the website where audience can chat with characters directly online. The structure of the story presents people’s normal life with a unique way on the screen. And the story tells that people should find a way to vent the pressure from daily life and don’t hide in a sheath. Sometimes, people should think of the society as a jungle and we play different roles of animals.

Planet of money makes A T-shirt

I really enjoyed the way of storytelling in this project. It included few videos and articles all in one web entry. The visual design of this story is quite simple and clear, which by using black and white as the main colours, and also formal words format. The functions are also very easily controlled by viewers. The whole page is clearly classified into three parts, which are the video on the top; texts above; then the chapters categories.

Screen Shot 2015-06-09 at 12.37.55 am

Screen Shot 2015-06-09 at 12.37.22 am

Screen Shot 2015-06-09 at 1.09.33 amScreen Shot 2015-06-09 at 12.39.37 am

The structure of this work include three parts. It leads us to watch the video first, and then allow us to read the article for exploring more information about the topic in the video. After finish the reading it guides us to go to the next chapter to watch another video. The viewers can also randomly choose a certain chapter they would like to watch. But I think all the people will watch them in order, due to the storytelling is listed with a process of making a T-shirt. We all wear T-shirt all the time, but not many of us have considered how they have been made. This interactive storytelling work has provided us a change to view the whole process with a very effective way.

The Interpreter’s house 5: Audience research

As we know, audiences are very important for no matter promoting your websites or spreading your productions on any kinds of networks. However, before you create a topic, it is necessary to know your potential audiences first. You might want to explore their ages, genders, education levels, religions, languages and culture. This is the single most important aspect of developing your speech. Analysing your audience will also help discovering the information that could create a link to establish common ground between you and the audience. By analysing your audience you can also discover their expiration about the subject you’re making, it will guide you to think like your audience and meet their interests.

I have considered some potential audiences for my digital story that we made for introducing Indian culture. People who are interested in Indian culture might be the most possible audience for our short video. So, I did my audience research with Instagrok. I entered my keyword ‘Indian culture audience’, and there are many other related words come up, like religion, civilisation, society, festival, clothing, marriage, and so on. It gave a quite clear idea of the content of my digital story, and direct me to include these areas in my storytelling.

Screen Shot 2015-06-08 at 10.47.41 pm

Hashtag Research

From Twitter to Instagram, to Facebook, hashtags are everywhere. It is beneficial to use hashtags to your marketing plan on social networks. To use hashtags properly can increase engagement and you can reach audiences who normally would not be in your grasp. Tweets usually receive more clicks when using 1-3 relevant hashtags.

Hashtags, as one of the most popular social media tools, is not new to people in recent years. People can use Hashtags to get in touch and communicate with each other when they view or follow the posted messages online. This research will demonstrate some key benefits about the use of Hashtags on Twitter.

Twubs

I’m doing a short fiction film about india culture for my digital story project. I used Twubs to search hashtags for exploring more potential audience. My hashtag is ‘#india’.

Screen Shot 2015-06-05 at 3.15.57 pm

From the above screenshot we can see there is a list of messages posted in the tags of #india and there are some other tags such as #Peru, #Chilie, and #UNSG which expend the search. It also presents people with different topics when they search India. Therefore, I can post a message (like my digital story) where would draw people’s attention to view and follow.

Rite Tag

In addition to Hashtags, I would like to introduce another social media tool – Rite Tag – which provides with specific statistics of audience.

From the graph below, we can see that when we search ‘India’, there are more than 11,000,000 results come up. Among them, under the tag of #India, 542 people mentioned about it in Twitter, 2,376,075 people viewed it and 19.19% of the viewers posted photos on the website. We can also see there are other tags may be related to ‘India’ like ‘#indiawaalearrives’and ‘#idea2refreshindia’.

Screen Shot 2015-06-05 at 4.03.17 pm

#hashtags.org

The graph below is the analysis showing that for the past 24 hours the usage of Twitter for my digital story ‘India’. The #harshtag.org also provides some #india viewers. I have tried to explore one of the topics posted by a viewer, and then I found that the number of followers was progressed geometrically. For example, one user posted the image about India on the website, other users who tweeted about India and therefore posted images and messages online, then more viewers and followers increased the number of people who are discussion about the topic of India.

Screen Shot 2015-06-05 at 4.04.30 pm

Delectable Mountains 6: Programming concepts 2

I had a good experience of doing one hour of code exercise. It provides us a great beginner tutorial of wring codes with computers. With using the recent movie ‘Frozen’ as story background, I can simply control Anna and Elsa’s movements on the ice by creating different codes.

Screen Shot 2015-06-08 at 4.41.27 pm Screen Shot 2015-06-08 at 4.44.18 pm Screen Shot 2015-06-08 at 5.00.59 pm

This experience has inspired me to think about the connection between programming languages and filmmaking nowadays. As the development of more accessible coding specially made for children, which enables people to create interactive stories while learning the basics of programmatic thinking. It becomes possible for filmmakers to make them own programming project by write code with the simplest way.

People usually think programming languages are such a professional area that is untouchable and always dependent on the professional programmers. However, if we consider some questions, such us how to find the technologists; how much programming we need to know to work with them; and also where and how much is the fundings, we should realise that it’s necessary to to find out some way to learn basic knowledges than ask professionals all the time.

If we would like to spend more time on learning about some tools in the field, it won’t be a mysterious for us to develop our digital storytellings that include programming elements.

PIM 4 Portfolio

PIM 4 Portfolio – PIM (s1 2015 Chong Zhao s3516806)

How has my practice changed over the duration of the semester in this studio?

In this course, there were three main steps of exploring the affordances of video, computers and the network used in mobile videographic. The most important that I’ve learned form the case study by analysing La baca Del Leon, is that mobile techniques can be used to communicate a particular perspective. So with my first three individual sketches, I focused on shooting short videos in first person perspective with my build-in iPhone camera. During the group work, we have been exploring the affordance of ‘Spontaneity’ of mobile shooting. We made up the word ‘Spontaneity’ by ‘Spontaneity’ and ‘Continuity’, which also allows me to connect to my first affordance ‘perspective’. In this process, we were more using different kinds of mobile applications and build-in shooting functions for shooting. The group work has inspired me to use more variety of mobile applications to shoot a complete short film. This time I focused on more about the combination of ‘perspective’ and ‘Spontaneity’. I have explored more interesting and professional mobile video making application for helping me achieve my ideas. I also used some mobile video editing apps and computer editing software for editing and polishing my short films. Moreover, I start to share my work on different kinds of networks.

What did you learn from the sketching process? Did you like it? Was it useful?

From the three mobile shooting videos I created for project one, I’ve learned using different perspective as main technique of expression to increase interaction between camera and audiences.  It also inspired me to observe my surroundings with a unique perspective and how to represent objects with special point of view by mobile phone camera. Also I enjoyed using different kinds of mobile applications for video shooting. People already see the advantages of mobiles, such as lightweight, easy using, big reserve spaces, and so on, which allow us playing with different video APPS anytime and anywhere. Especially after this course, I more consciously pay attention on seizing and recording the special moment and objects around me with a more professional perspective. During the final project, I realised many of my creative ideas could be achieved by the gradually optimised mobile applications, which provides different filters, themes, music, etc. There are also a variety of mobile editing applications that could process the sketches I took spontaneously to an aesthetic and meaningful project. It inspires me make more professional mobile films for viewers, which could more suitable for mobile phone features and what mobile users are seeking for.

How would you do it differently next time?

If I have a chance to make another mobile film in the future, I would like to try more mobile applications in one video, which could have a more creative plot. Instead of handholding the mobile camera and using tripod as what I did this time, I would try to locate the mobile on other particular places to achieve an unexpected perspective, that other device cannot do.

What are my strengths and weaknesses?

Strengths:

  • Camera shooting skills is one of my strengths in film making production. I have a great sense of framing, and also technically support me to achieve my creative ideas.
  • Editing skills. I have a lot of experiences as an editor for short films and music videos. I can expertly use both Premiere and Final Cut, also I’m good at sound compressing sound effects processing, color grading and after effects processing.

Weaknesses:

  • Not enough creativity. I’m not good enough to being creative and coming up with variety of ideas for making fiction films, it also limit me for providing ideas for group works.
  • Not enough collaboration with other participates.
  • Not fully using the networks to share and spread my productions.

Collaboration process

Group work for project three: Our group had at least one meeting every week during the exploring process. We have organized both our individual and group sketches into an effective and collaborative way. Sofii, Rob and I have each explored one sketch for each affordance, as a group we made sketches for each affordance as well. It was a very good experience working with my group members. Working on my individual project: Janet helped me with acting in my final project. It was also a great time working with her, which provides us a chance to have some academic and technical exchanges. Managing our shooting schedules and arranging shooting location also have trained our cooperation and communication skills. Working on others’ project: I was the actress in project, Try me, directed by Janet Ji; I also participated in Jessie’s project as an actress.

How these practices have changed the way you conduct yourself as a media professional?

After all of the practices of mobile videographic, I have realised that as a media professional, it is necessary to have the quality of being sensitive with surroundings, and also have passions to record them in a professional way. It means that it’s not content with ordinary shooting of photos and videos without any appreciations. It asks the media professionals to look at the world and shoot images with special perspectives, which asks us to use professional skills to make the productions more aesthetic. It is also necessary to keep exploring more and more different kinds of mobile video applications as a supplementary tool to inspire the creativities, and also achieve the creative ideas. No matter working in a group or asking help for my own individual project in this course, I have found the importance of collaborate with other people have professional skills in media area, particularly who can additionally working on the my weakness. It can more effectively get better outcomes. More importantly, I see more trends of the contemporary media, as well as the characteristics of various media. The experience of making videographic with mobile have inspired me to work on the productions that meet these characteristics of media devices. So the viewers can have a better experience of watching good quality films.

PIM 4 Report

PIM 4 Report – PIM (s2 2015 Chong Zhao s3516806)

Studio prompt: How can the affordances of video, computers and the network be utilised in mobile videographic practice?

Title of report: Era of Mobile Cinema

Introduction

I focus on the mobile video work Who moved my M&M’s in this report. I have experienced use of variety of mobile applications to shoot different content in this course, and also experimented with mobile phone-making short film through a combination of working with the affordances of video, computers and the network, includes ‘perspective’, ‘spontaneity’, ‘continuity’.

Background

Miles (ed. 2011) discussed the relationship between heritage media industries and institutions, the rise of Internet based, ubiquitous media spheres and flows. It pointed that the role of differentiation in post industrial has changed to communication, flow and a variety of forms of making between peers, rather than providing highly specific and expert technical knowledge as content. It inspires us to dialectically see the post industrial, rather than defines it in opposition to the industrial.

Siapera (2012) argues that the rise of new media, expressed as digital media, online media, etc. are showing their ubiquity in our lives. New media is playing an important role as a great medium we represent ourselves, however, we need to realize new media itself are not able to change society, on the contrary, it is a part of social transformation.

Simons (2009) shows that the pocket film as the newest form of video clips in moving image area, has the characteristics of mobile media, such as mobility, personalization, multimedia, interactive and so on. It then creates and produces based on these features, which meet the needs of mobile users. Because of the growing mobile media users, the pocket film will experiment more possibilities in the future of moving image.

Murray (2012) takes computer as an example to show us that, the new medium defines affordances: encyclopedic, spatial, procedural and participatory, which provide us design context. Our individual projects relay on these four affordances, however, they also provide the foundations of discovering new directions. It is the purpose of satisfying the objects in interaction design, which also encourages refining and creating conventions by exploiting these four affordances.

Evidence

I have chosen the case study La boca Del Leon from the MINA DVD collections. I focused on exploring affordance ‘Perspective’ to guide the sketching phases. There were few sketches I took with my iPhone build-in camera, from first person perspective. They are different short stories I shot inadvertently, which led me to explore the affordance ‘spontaneity’ and ‘Continuity’ more deeply in my group. The sketches based on these two affordances, made using the mobile app ‘Vine’, ‘Vyclone’, ‘Cinamatic’, and also the iPhone build-in slow motion function. I chose to combine all these affordance I’ve explored into one sketch, which is the mobile video work Who moved my M&M’s. Our group understanding of the chosen affordances that mobile technology allow users to spontaneously create media that they can add to the continuous flow of content that now exists in post-industrial society. However, I understand the affordances as, that mobile videographic allows people to spontaneously create and share continuous content that can be seen from different perspectives in the post-industrial society.

Evaluation

My final project focused on working with spontaneous mobile shooting creates continuous stories from different kinds of perspectives, that I had to consider the affordances of the mobile phone as a device in combination with the affordances of video, computers and the network.

The development of mobile media allows me to use different video making applications to spontaneously access to video footages anytime and anywhere. The mobile APP ‘Stop motion’ that I used for the animation part of my project is quite similar as the computer-based authoring systems, which uses timelines to organize frameworks. This kind of procedural structure allows users to describe entities as variables that can have different values at different times, and to make conditional statements that have more than one possible outcome, which makes it possible to achieve continuous stories with spontaneous shooting footages (Murray 2012). However, also because of the program has been set, it could limit the development of creative ideas while shooting with mobile phone. For example, I had an idea of picking up certain colors on the images while shooting with ‘Stop Motion’, but it doesn’t provide any filters like what ‘Movie360’ does; it’s also impossible to import the completed stop-motion video into ‘Movie360’ to do editing, because it doesn’t support post-processing. So the idea has been shelved due to procedural limitation issues.

Mobile phone is one of the participatory mediums that increase social participation. It provides new forms of many-to-many communication, mostly on the World Wide Web, such as blogs, messaging formats, social networks (Facebook, Twitter), and media-sharing technologies (Flickr, YouTube), that it meets the expectation of people desire to respond the multiple media.  For mobile phone-making short films, almost every mobile video-making application has a function of sharing the productions. The ones we were using for this course, like ‘Vine’, ‘Vyclone’, ‘Cinamatic’, ‘Movie360’, ‘Stop Motion’, and also the video-editing applications ‘iMovie’ can all share works in time within the apps or connect to other networks.

Conclusion

In conclusion, I had a chance to explore that mobile phone-making short film through a combination of working with the affordances –‘Perspective’, ‘Spontaneity’, and ‘Continuity’ of video, computers and the network with different kinds of mobile applications in this course. Mobile phone can already achieve a lot in filmmaking, includes using filters, making stop-motion animations, video editing, sharing outcomes with other users, and so on. However, there’s still some areas need to be developed and improved, which is also the areas I need to do more research on, that how could different movie genres achieved within one mobile application, how could people make one film at the same time using different devices in the future.

Reference List

Miles, A (ed.) 2011, Post Industrial Media: education, Creative Commons Share, and Share Alike, Melbourne.

Siapera, E 2012, Understanding new media, SAGE Publications, London.

Simons, J 2009, ‘Pockets in the screen-scape: movies on the move’, Paper presented at MiT6.

Murray, JH 2012, Inventing the medium, The MIT Press Cambridge, Massachusetts London.